Thursday 26 October 2017

Selina Kyle - Cat Woman

Name: Selina Kyle
Current Alias: Catwoman
Aliases: The Cat, Plundering Kitten, Princess of Plunder and Madame Moderne
 
 Bio-Gender: Female
 Ethnicity:  Caucasian
 Nationality: American
 Origin: New Earth
 Place of Birth: Gotham City
 Marital Status: Single
 
 Height: 5 foot 7 inches
 Weight: 133lbs
 Eyes: Green
 Hair: Dark Brunette
 
 Relatives: ?
 
 Career: Professional Thief
 
Affiliation: Batman Family, Outsiders, Injustice League, Justice League of America, and Gotham City SirensBase Of Operations:  
Identity: Secret (Supervillainess/antiheroine)
 
 Powers & Abilities
 Abilities: Jumping rooftop to rooftop
 
 Acrobatics: Selina is a gifted and accomplished athlete, with heightened acrobatic prowess. Her feats have been so amazing; one could argue that her athletic ability is somewhat superhuman.
 Hand-to-Hand Combat (Advanced) - She was trained by the Armless Master in martial arts and by Wildcat in boxing and street fighting. She is a dangerous, clever and resourceful fighter, known for precise, agile attacks and speedy getaways. Her cat-like speed, reflexes, balance, and flexibility augment her formidable hand-to-hand combat skills.
 
 Mastered martial arts styles:
 Boxing
 Capoeira
 Hapkido
 Jujutsu
 Dragon Style Kung Fu
 Karate
 
 Stealth: Selina is as stealthy as any large cat. She has easily been able to sneak up on large groups of people and even other vigilantes on patrol. She shows marked prowess in this ability while she's on the prowl for her next job.
 
 Thievery: Selina is a master thief, known throughout Gotham City for her burglary of cat-themed objects and/or gems and jewels of the highest quality. Hardly one to knock over a bank, Catwoman would rather break into the chairman's office and take his personal documents.
 
 Disguise: To pull off her many capers, Catwoman resorts to disguises and aliases. She once posed as an old lady in order to steal a valuable piece of jewelry while on a cruise ship. Later, she posed as a nightclub goer in order to get acquainted with its owners and return later to rob them.
 
 Feline Empathy: Catwoman has a good affinity for cats. Feline species tend to flock to her, accepting her almost immediately, recognizing somehow that she is not an enemy but a friend. This allows her to calm injured cats, train them, befriend them, and form strong bonds with them. These animals will even sometimes come to her defense when she is attacked. This has proved most beneficial, especially when it has involved big cats.
 
 Strength level: Catwoman possesses the peak human strength level of a woman her age, size, and weight, in addition, who engages in intensive regular exercise and combat training. Catwoman is capable of pressing up to twice her own weight (270 lbs.). She is capable of swinging uninjured with a grapple or whip.
 
 Equipment:
 Catwoman Costume: The skintight costume features retractable razor-sharp claws in her gloves and spring-action climbing pitons in her boots. Her costume is designed to give her maximum flexibility and movement while providing her some anonymity, and stealth. Her mask covers her features, keeping her from instant recognition in her civilian identity. The material is a thick insulating cloth, protecting her from cold and wet while being fire retardant.
 
 Motorcycle: Catwoman occasionally uses a motorcycle for long-distance transportation, but generally prefers rooftop prowling for short distances.
 Weapons.
 
 Claws: Catwoman's gloves and boots contain special retractable claws, which are formed of a strong steel which extends from and retract into her gloved fingertips and boots when she triggers pressure switches. They can shred a bulletproof vest, punch through an aluminum frame car door, or dig into porous surfaces to climb.
 
 Whip: A standard bullwhip and the cat o' nine tails. Catwoman is highly proficient in the use of the bullwhip. She employs a 12-foot long, black leather braided bullwhip, which is normally carried, on her person either in her boot or in a small backpack.
 
 Other weapons: She can also be seen using a pistol against people if her whip is taken from her. Catwoman uses Caltrops as an anti-personnel weapon and Bolas to entangle opponents at a distance.
 Catwoman has also been shown to have various items to restrain her victims, such as rope for binding hands and feet, and a roll of duct tape used to gag her targets, as she has done with various victims during her robberies over the years. Often, she uses sleeping gas or knockout darts to subdue victims. Catwoman's attractiveness and feminine wiles have also allowed her to take advantage of male opponents.
 
 History:
 Although originally introduced as an equal opponent for Batman, Catwoman's status as hero or villain is ambiguous; she has her own moral code and has occasionally teamed up with Batman and other heroes against greater threats, even saving the lives of the entire Justice League on one occasion. She represents a gray area in Batman's otherwise black and white life where the line between good and evil blurs, and his attraction to her stems from this perception that, in her way, she's kind of a female version of himself: another dark creature that prowls the night.